DFC Intelligence, a gaming industry analyst and market forecaster, predicts that the cloud gaming market will valuate at $13.6 billion by 2026.
A new report from DFC Intelligence forecasts that cloud gaming and interactive streaming will increase an order of magnitude over the next five years. However, much of that growth will occur for products and services that are not part of a subscription business model.
. . .the main growth opportunity is expected to be with games and interactive experiences that only can exist in the cloud and are not necessarily part of a subscription service. . .
. . .The overall conclusion is that the cloud is more than just a distribution method for traditional games. In addition to decreasing the load on end-user devices, cloud computing represents an opportunity for new forms of games and interactive content that cannot otherwise be created.